StarCraft improved upon its predecessor Warcraft II, which highlighted two quite comparable playable factions, by introducing asymmetry among the units and technologies accessible to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-regarded 1996 SSI launch War Wind. The unit sorts accessible https://reid3gcvp.designertoblog.com/61321205/starcraft-options