It is because hyper-relaxed games are determined by a mechanic and not a plot, producing the conceptualization and prototyping stages Considerably more simple and shorter. what are hyper-everyday games? Historical past & growth Game mechanics What’s in it for application marketers? Monetization approaches In-app measurement Strategies on how to Raise https://hypercasualactiongames58146.dekaronwiki.com/1357644/the_single_best_strategy_to_use_for_hypercasual_multiplayer_games